A fast voxel traversal algorithm for ray tracing

A fast and simple voxel traversal algorithm through a 3D space partition (uniform grid)
다운로드 수: 3.9K
업데이트 날짜: 2010/3/4

라이선스 보기

A fast and simple voxel traversal algorithm through a 3D space partition (grid) proposed by J. Amanatides and A. Woo (1987).

Author:
Jesús P. Mena-Chalco.

References:
[1] "A fast voxel traversal algorithm for ray tracing"
J. Amanatides and A. Woo.
Eurographics, 87(3), 1987

[2] Other implementations of this algorithm are available from the Web:
- http://www.ray-tracing.ru/articles182.html
- http://www.clockworkcoders.com/oglsl/rt/gpurt3.htm
- http://www.devmaster.net/articles/raytracing_series/part4.php

인용 양식

Jesús P. Mena-Chalco (2024). A fast voxel traversal algorithm for ray tracing (https://www.mathworks.com/matlabcentral/fileexchange/26852-a-fast-voxel-traversal-algorithm-for-ray-tracing), MATLAB Central File Exchange. 검색됨 .

MATLAB 릴리스 호환 정보
개발 환경: R2008a
모든 릴리스와 호환
플랫폼 호환성
Windows macOS Linux
카테고리
Help CenterMATLAB Answers에서 3-D Volumetric Image Processing에 대해 자세히 알아보기

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!
버전 게시됨 릴리스 정보
1.0.0.0