A fast voxel traversal algorithm for ray tracing
A fast and simple voxel traversal algorithm through a 3D space partition (grid) proposed by J. Amanatides and A. Woo (1987).
Author:
Jesús P. Mena-Chalco.
References:
[1] "A fast voxel traversal algorithm for ray tracing"
J. Amanatides and A. Woo.
Eurographics, 87(3), 1987
[2] Other implementations of this algorithm are available from the Web:
- http://www.ray-tracing.ru/articles182.html
- http://www.clockworkcoders.com/oglsl/rt/gpurt3.htm
- http://www.devmaster.net/articles/raytracing_series/part4.php
인용 양식
Jesús P. Mena-Chalco (2025). A fast voxel traversal algorithm for ray tracing (https://kr.mathworks.com/matlabcentral/fileexchange/26852-a-fast-voxel-traversal-algorithm-for-ray-tracing), MATLAB Central File Exchange. 검색 날짜: .
MATLAB 릴리스 호환 정보
플랫폼 호환성
Windows macOS Linux카테고리
태그
도움
도움 받은 파일: Ray/Triangle Intersection, Ray/box Intersection
도움 준 파일: Fast raytracing through a 3D grid
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!amanatidesWooAlgorithm/
| 버전 | 게시됨 | 릴리스 정보 | |
|---|---|---|---|
| 1.0.0.0 |
