get projection image without rendering to screen
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Hi,
I have an 3d model and ı want to take its 2d projection.
I can get it from rendered projection from figure with the method below succesfully.
trimesh(...
tl, shp(:, 1), shp(:, 3), shp(:, 2), ...
'EdgeColor', 'none', ...
'FaceVertexCData', tex/255, 'FaceColor', 'interp', ...
'FaceLighting', 'phong' ...
set(gca, ...
'DataAspectRatio', [ 1 1 1 ], ...
'PlotBoxAspectRatio', [ 1 1 1 ], ...
'Units', 'pixels', ...
'GridLineStyle', 'none', ...
'Position', [ 0 0 fig_pos(3) fig_pos(4) ], ...
'Visible', 'off', 'box', 'off', ...
'Projection', 'perspective' ...
);
h=gca;
F=getframe(h);
im=F.cdata;
Now, I wanna take projection image without the need of rendered to screen. Because ı used the method on an optimization process and rendering process costs so much to me.
Thanks for your time.
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George Abrahams
2024년 2월 10일
0 개 추천
My 3D Rendering Toolbox on File Exchange is one option for doing this. The world2image function performs the perspective projection you've calculated yourself, and a bit more.
If you're okay with 2D vector graphics (composed of polygons), i.e., you don't need a rastered image (composed of pixels), that right there is enough. Otherwise, the projection is only the first step, as you've discovered.
My toolbox also contains a rasterize function. However, given that you need interpolated face colors (from vertex colors) and face lighting, Patch Software Render or Rendering Pipeline may suit better, although I have no experience with them.
카테고리
도움말 센터 및 File Exchange에서 Lighting, Transparency, and Shading에 대해 자세히 알아보기
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