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using cmake, I got a ploblem compile made by gpu coder static library(.a)

조회 수: 5 (최근 30일)
I wannna compile including static library(.a) function made by gpu coder in jetson xavier and execute code on ROS.
I already successed making static library using gpu coder.
I think that in CMakeLists, setting library path is well.
but I got a ploblem when complile .cpp file through cmake in Xavier.
I attach error code and CMakeLists file.
help me!!!!!
/home/nvidia/catkin_ws/src/realtime_inpainting/src/wrapper/wrapper.a(wrapper.o): In function `__sti____cudaRegisterAll()':
tmpxft_00002175_00000000-5_wrapper.cudafe1.cpp:(.text.startup+0x20): undefined reference to `__cudaRegisterLinkedBinary_42_tmpxft_00002175_00000000_6_wrapper_cpp1_ii_96e8f507'
/home/nvidia/catkin_ws/src/realtime_inpainting/src/wrapper/wrapper.a(introsort.o): In function `__sti____cudaRegisterAll()':
tmpxft_0000244e_00000000-5_introsort.cudafe1.cpp:(.text.startup+0x20): undefined reference to `__cudaRegisterLinkedBinary_44_tmpxft_0000244e_00000000_6_introsort_cpp1_ii_5da2a824'
/home/nvidia/catkin_ws/src/realtime_inpainting/src/wrapper/wrapper.a(insertionsort.o): In function `__sti____cudaRegisterAll()':
tmpxft_000024cb_00000000-5_insertionsort.cudafe1.cpp:(.text.startup+0x20): undefined reference to `__cudaRegisterLinkedBinary_48_tmpxft_000024cb_00000000_6_insertionsort_cpp1_ii_54501cbc'
/home/nvidia/catkin_ws/src/realtime_inpainting/src/wrapper/wrapper.a(heapsort.o): In function `__sti____cudaRegisterAll()':
tmpxft_00002530_00000000-5_heapsort.cudafe1.cpp:(.text.startup+0x20): undefined reference to `__cudaRegisterLinkedBinary_43_tmpxft_00002530_00000000_6_heapsort_cpp1_ii_6b1ad24e'
/home/nvidia/catkin_ws/src/realtime_inpainting/src/wrapper/wrapper.a(wrapper_emxutil.o): In function `__sti____cudaRegisterAll()':
tmpxft_0000259e_00000000-5_wrapper_emxutil.cudafe1.cpp:(.text.startup+0x20): undefined reference to `__cudaRegisterLinkedBinary_50_tmpxft_0000259e_00000000_6_wrapper_emxutil_cpp1_ii_74fbff25'
/home/nvidia/catkin_ws/src/realtime_inpainting/src/wrapper/wrapper.a(MWLaunchParametersUtilities.o): In function `__sti____cudaRegisterAll()':
tmpxft_000026fb_00000000-5_MWLaunchParametersUtilities.cudafe1.cpp:(.text.startup+0x20): undefined reference to `__cudaRegisterLinkedBinary_62_tmpxft_000026fb_00000000_6_MWLaunchParametersUtilities_cpp1_ii_3d5deff9'
/home/nvidia/catkin_ws/src/realtime_inpainting/src/wrapper/wrapper.a(wrapper_data.o): In function `__sti____cudaRegisterAll()':
tmpxft_000020c9_00000000-5_wrapper_data.cudafe1.cpp:(.text.startup+0x20): undefined reference to `__cudaRegisterLinkedBinary_47_tmpxft_000020c9_00000000_6_wrapper_data_cpp1_ii_7c19101b'
/home/nvidia/catkin_ws/src/realtime_inpainting/src/wrapper/wrapper.a(wrapper_initialize.o): In function `__sti____cudaRegisterAll()':
tmpxft_0000210a_00000000-5_wrapper_initialize.cudafe1.cpp:(.text.startup+0x20): undefined reference to `__cudaRegisterLinkedBinary_53_tmpxft_0000210a_00000000_6_wrapper_initialize_cpp1_ii_9c24d7b2'
[ 84%] Built target stereoimageproc_exe
collect2: error: ld returned 1 exit status
realtime_inpainting/CMakeFiles/inpainting_cuda.dir/build.make:137: recipe for target '/home/nvidia/catkin_ws/devel/lib/realtime_inpainting/inpainting_cuda' failed
make[2]: *** [/home/nvidia/catkin_ws/devel/lib/realtime_inpainting/inpainting_cuda] Error 1
CMakeFiles/Makefile2:7382: recipe for target 'realtime_inpainting/CMakeFiles/inpainting_cuda.dir/all' failed
make[1]: *** [realtime_inpainting/CMakeFiles/inpainting_cuda.dir/all] Error 2
make[1]: *** Waiting for unfinished jobs....
[ 86%] Built target tf2_ros_static_transform_publisher
[ 87%] Built target kinect2_bridge
[ 87%] Built target image_rotate
[ 93%] Built target depth_image_proc
[ 94%] Built target kinect2_bridge_nodelet
Makefile:140: recipe for target 'all' failed
make: *** [all] Error 2
Invoking "make -j8 -l8" failed

채택된 답변

Chao Luo
Chao Luo 2020년 4월 23일
Hi DaHoon,
The static library created by GPU Coder contains reallocatable CUDA device code, that can only be linked by nvcc. g++ cannot link CUDA device code. To fix this issue, you can use nvcc instead of g++ to link. Or use GPU Coder to create a dynamic library (.so), where the device code has already been linked by nvcc, that you can use g++ to link.
Chao
  댓글 수: 7
Chao Luo
Chao Luo 2021년 4월 12일
Hi Vlasov,
I am not experienced with cmake. And I don't see how libconsole_bridge.so.0.4 was added in your cmake.
One thing you can try:
Search libconsole_bridge.so.0.4 in your cmake, and replace it with libconsole_bridge.so. I assume there is already a soft link from libconsole_bridge.so to libconsole_bridge.so.0.4.
Chao
Vlasov Aleksandr
Vlasov Aleksandr 2021년 4월 18일
Excuse me, I don't understand how to link to libconsole_bridge.so. I can't find anything useful on the Internet, could you tell me which command can do this?

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