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How do I limit the rotation of a revolute joint in Simscape Multibody? Setting the internal limits is not working

조회 수: 17 (최근 30일)
I have several links attached to eachother by revolute joints. I apply a ramp input at the joint attached to the world frame, but I want to stop the joint when it gets to an angle 220 degrees from where it started. I specify the upper and lower limits in the revolute joint block, but when I run it, the joint is still moving past the upper limit. How do I get this to work? Or is it possible to use the rotational hard stop block? This block is green so it seems to be a part of Simscape driveline so I don't know how I would attach it to my physical multibody model. Thanks!

답변 (1개)

Divya Yerraguntla
Divya Yerraguntla 2019년 7월 24일
  댓글 수: 1
Milando
Milando 2021년 10월 11일
Hi,
the solution proposed in your link is already integratet in Simulink as the limit-inputs for the joints.
Even with the Simmechanic Interface, the joint will ignor the limits (by given motion).
Are there any other solutions for this problem?

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