Generating tetrahedral mesh from nodes
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I have a series of nodes in space and I want to generate a tetrahedral mesh from them.
This is how the accurate geometry looks like when I use generateMesh with the stl file.

I take the nodes from mesh and reposition them within the same space using my algorithm. Now I need to rebuild the mesh using these new nodes. When I use delaunayTriangulation, the geometry is not preserved at all.

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