Coordinate Systems for Display
Several display tools are available for use with the Aerospace Toolbox product. Each tool has a specific coordinate system for rendering motion.
MATLAB Graphics Coordinates
See the Axes Appearance for more information about the MATLAB® Graphics coordinate axes.
MATLAB Graphics uses this default coordinate axis orientation:
The x-axis points out of the screen.
The y-axis points to the right.
The z-axis points up.
FlightGear Coordinates
FlightGear is an open-source, third-party flight simulator with an interface supported by the blockset.
Flight Simulator Interface Example discusses the toolbox interface to FlightGear.
See the FlightGear documentation at
www.flightgear.org
for complete information about this flight simulator.
The FlightGear coordinates form a special body-fixed system, rotated from the standard body coordinate system about the y-axis by -180 degrees:
The x-axis is positive toward the back of the vehicle.
The y-axis is positive toward the right of the vehicle.
The z-axis is positive upward, that is, wheels typically have the lowest z values.
AC3D Coordinates
AC3D is a low-cost, widely used, geometry editor available from https://www.inivis.com
.
Its body-fixed coordinates are formed by inverting the three standard body coordinate
axes:
The x-axis is positive toward the back of the vehicle.
The y-axis is positive upward, that is, wheels typically have the lowest y values.
The z-axis is positive to the left of the vehicle.