RoadRunner is an interactive editor that lets you design 3D scenes for simulating and testing automated driving systems. You can customize roadway scenes by creating region-specific road signs and markings. You can insert signs, signals, guardrails, and road damage, as well as foliage, buildings, and other 3D models. RoadRunner provides tools for setting and configuring traffic signal timing, phases, and vehicle paths at intersections.
RoadRunner supports the visualization of lidar point cloud, aerial imagery, and GIS data. You can import and export road networks using OpenDRIVE®. 3D scenes built with RoadRunner can be exported in FBX®, glTF™, OpenFlight, OpenSceneGraph, OBJ, and USD formats. The exported scenes can be used in automated driving simulators and game engines, including CARLA, Vires VTD, NVIDIA DRIVE Sim®, LGSVL, Baidu Apollo®, Unity®, and Unreal® Engine.
RoadRunner Asset Library lets you quickly populate your 3D scenes with a large set of realistic and visually consistent 3D models.
Learn the basics of RoadRunner
UI components, layout customization, and general aspects of editing
Camera movement, object selection, and project and scene creation
3D models, textures, GIS files, and other data shared by multiple RoadRunner scenes
Tools for creating and modifying roads, lanes, junctions, props, and terrain
Exporting of RoadRunner scenes to a variety of file formats and target simulators
Importing of scene data, such as OpenDRIVE roads, into RoadRunner
Tips and tricks for working with RoadRunner
Populate road scenes with a library of 3D models