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Q-Learning Agents

The Q-learning algorithm is a model-free, online, off-policy reinforcement learning method. A Q-learning agent trains a value function based critic to estimate the expected discounted cumulative long-term reward when following the optimal policy.

Note

Q-learning agents do not support recurrent networks.

For more information on the different types of reinforcement learning agents, see Reinforcement Learning Agents.

Q-learning agents can be trained in environments with the following observation and action spaces.

Observation SpaceAction Space
Continuous or discreteDiscrete

Q agents use the following critic.

CriticActor

Q-value function critic Q(S,A), which you create using rlQValueFunction or rlVectorQValueFunction

Q agents do not use an actor

During training, the agent explores the action space using epsilon-greedy exploration. During each control interval the agent selects a random action with probability ϵ, otherwise it selects the action for which the action-value function greatest with probability 1–ϵ.

Critic Function Approximator

To estimate the value of the optimal policy, a Q-learning agent uses a critic. The critic is a function approximator object that implements the parametrized action-value function Q(S,A;ϕ), using parameters ϕ. For a given observation S and action A, the critic stores the corresponding estimate of the expected discounted cumulative long-term reward when following the optimal policy (this is the value of the optimal policy). During training, the critic tunes its parameters to improve its estimation.

For critics that use table-based value functions, the parameters in ϕ are the actual Q(S,A) values in the table.

For more information on creating critics for value function approximation, see Create Policies and Value Functions.

During training, the agent tunes the parameter values in ϕ. After training, the parameters remain at their tuned value and the trained value function approximator is stored in critic Q(S,A).

Agent Creation

To create a Q-learning agent:

  1. Create a critic using an rlQValueFunction or rlVectorQValueFunction object.

  2. Specify agent options using an rlQAgentOptions object. Alternatively, you can create the agent first (step 3) and then, using dot notation, access its option object and modify the options.

  3. Create the agent using an rlQAgent object.

Training Algorithm

Q-learning agents use the following training algorithm. To configure the training algorithm, specify options using an rlQAgentOptions object.

  • Initialize the critic Q(S,A;ϕ) with random parameter values in ϕ.

  • For each training episode:

    1. Get the initial observation S from the environment.

    2. Repeat the following for each step of the episode until S is a terminal state.

      1. For the current observation S, select a random action A with probability ϵ. Otherwise, select the action for which the critic value function is greatest.

        A=argmaxAQ(S,A;ϕ)

        To specify ϵ and its decay rate, use the EpsilonGreedyExploration option.

      2. Execute action A. Observe the reward R and next observation S'.

      3. If S' is a terminal state, set the value function target y to R. Otherwise, set it to

        y=R+γmaxAQ(S',A;ϕ)

        To set the discount factor γ, use the DiscountFactor option.

      4. Compute the difference ΔQ between the value function target and the current Q(S,A;ϕ) value.

        ΔQ=yQ(S,A;ϕ)

      5. Update the critic using the learning rate α. Specify the learning rate when you create the critic by setting the LearnRate option in the rlCriticOptimizerOptions property within the agent options object.

        • For table-based critics, update the corresponding Q(S,A) value in the table.

          Q(S,A)=Q(S,A;ϕ)+αΔQ

        • For all other types of critics, compute the gradients Δϕ of the loss function with respect to the parameters ϕ. Then, update the parameters based on the computed gradients. In this case, the loss function is the square of ΔQ.

          Δϕ=12ϕ(ΔQ)2ϕ=ϕ+αΔϕ

      6. Set the observation S to S'.

References

[1] Sutton, Richard S., and Andrew G. Barto. Reinforcement Learning: An Introduction. Second edition. Adaptive Computation and Machine Learning. Cambridge, Mass: The MIT Press, 2018.

See Also

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